i'm making a game for

this is a passion project with my friends and i and will be launching for the Atari VCS™ system.

this project will take some time and will likely not release for AT LEAST a year or two

releases sometime in the future
screenshot of early modeling by me

i got inspiration from a multitude of different games i played recently

screenshot taken on emulator of Satellaview BS-X
image taken from google of cybertown

these gave me the idea of a virtual world in a giant city, mainly cybertown, but satellaview also intrested me into thinking: what if i made a city where people can chat & stuff.

Unfortunately making an online game costs money, like a LOT, but we'll cross that bridge when we get there

thats all i have to say for now, ill keep this website updated

Update 1

10/28/2025

i didnt update this in a while. my bad, BUT I have been working on it when i had the time

concept of how id imagine box art would look like
updated model made by me

my hopes for this game

my hopes for this game are ambitious considering this is the first game im putting actual effort to actually release but i hope i can make it pretty good but heres a list of my wants for this game

  • online multiplayer
  • minigames that can give players a lot of stuff to do
  • an ambitously MASSIVE openworld to explore the lore and enviroment in
  • a calm virtual world that can be a partial exclusive to Atari VCS
  • better than BIG RIGS: over the road racing
  • Update 2

    11/15/2025

    this is a small update, all I did was add a ring to the planet preview

    new updated planet
    while im here i might as well explain my plans on how to release a game this big

    The Plan

    rather than spending 5 years working to release the entire game I plan of making smaller games that will be sold for cheap ($5-10) then release the ENTIRE game for a heavier price (20-25).

    I'll start with the following

  • racing game (9 courses, 5 racers)
  • 2D platformer (10 levels)
  • 3D platformer (5 levels)
  • rail shooter (5 levels)
  • why am I even doing it this way when I can just release it like any normal developer?

    admitedlty this is not what I originally planned for this but i do have a reason for why im doing it this way, but i figure this will be best to get it all out sooner rather than later

  • 1 so I can put all of them into the final game while also improving coding using unity
  • 2 so people who dont want an ENTIRE collection of games can pick and choose what games they actually want
  • 3 so theres SOMETHING on my portfolio